![gyarulogo.png](https://static.wixstatic.com/media/6add76_2504ab0a52124d0182ece93de0d58696~mv2.png/v1/crop/x_0,y_2,w_1309,h_415/fill/w_710,h_226,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/gyarulogo.png)
Help a Gyaru fight back against Japanese society in this one-of-a-kind RPG!
What about it ?
My Role : Game Designer, Level Designer, Narrative Designer
Game created : An RPG
Work constraints : Group Project with 5 Game Designers, 8 Game Artists, 3 Gameplay Programmers, 3 Game Programmers and 3 Sound Designers, made in 3 months
Softwares used : Unreal Engine 4, Perforce, Hack'n Plan, Illustrator, Google Sheets, Google Docs, PowerPoint, Miro
Year : 2024
![Gyaru Ultimate Revenge - Trailer](https://i.ytimg.com/vi/26EwqV4E0Pk/maxresdefault.jpg)
![Hack'n Plan - Sprint Management](https://static.wixstatic.com/media/6add76_1c9ab6bc537044d1931da79b18045d39~mv2.png/v1/fill/w_980,h_444,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_1c9ab6bc537044d1931da79b18045d39~mv2.png)
![PowerPoint - GCD](https://static.wixstatic.com/media/6add76_c3f73b64c29b49a09fb36c60fd433a59~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_c3f73b64c29b49a09fb36c60fd433a59~mv2.png)
![Google Docs - Meeting Recap](https://static.wixstatic.com/media/6add76_e479be93646049bb97fe1ae25a3e575f~mv2.png/v1/fill/w_980,h_480,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_e479be93646049bb97fe1ae25a3e575f~mv2.png)
![Hack'n Plan - Sprint Management](https://static.wixstatic.com/media/6add76_1c9ab6bc537044d1931da79b18045d39~mv2.png/v1/fill/w_980,h_444,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_1c9ab6bc537044d1931da79b18045d39~mv2.png)
How was it made ?
This project had the biggest team out of all the projects I had worked on so far, with 20 people. Thus, communication was as much of a challenge as designing the game itself. Not only was the team large, we had a lot of constraints, such as the game taking place in a real-world city, having the character be a vehicle and level design that had a maximum size. Besides, it was our first time making an RPG.
On my part, I helped design the combat system, the exploration's mechanics and level design that I first made using Illustrator and then integrated in Unreal Engine, and I wrote the dialogue for all NPCs. I also organised meeting recaps in a Google Doc.
How did it go?
- We took our time to brainstorm combat and make the team agree on a concept.
- I took a lot of feedback into consideration and managed to make a level people would enjoy exploring.
- Communication was kept as positive as possible throughout the project.
- As the first pre-production month was done remotely, more meetings and organisation tools could have been done to make communication smoother.
- Level Design could use more signs to guide players.
![exploration_10](https://static.wixstatic.com/media/6add76_53812a32979d4e32965a9dcf1e058948~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_53812a32979d4e32965a9dcf1e058948~mv2.png)
![ui_splash_screen](https://static.wixstatic.com/media/6add76_0254d874cef74b3eb2c22b2b5a91de89~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_0254d874cef74b3eb2c22b2b5a91de89~mv2.png)
![exploration_04](https://static.wixstatic.com/media/6add76_c1b2b6e9a89c41d19945e680b01bd409~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_c1b2b6e9a89c41d19945e680b01bd409~mv2.png)
![exploration_10](https://static.wixstatic.com/media/6add76_53812a32979d4e32965a9dcf1e058948~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_53812a32979d4e32965a9dcf1e058948~mv2.png)