
Help a Gyaru fight back against Japanese society in this one-of-a-kind RPG!
What about it ?
My Role : Game Designer, Level Designer, Narrative Designer
Game created : An RPG
Work constraints : Group Project with 5 Game Designers, 8 Game Artists, 3 Gameplay Programmers, 3 Game Programmers and 3 Sound Designers, made in 3 months
Softwares used : Unreal Engine 4, Perforce, Hack'n Plan, Illustrator, Google Sheets, Google Docs, PowerPoint, Miro
Year : 2024





How was it made ?
This project had the biggest team out of all the projects I had worked on so far, with 20 people. Thus, communication was as much of a challenge as designing the game itself. Not only was the team large, we had a lot of constraints, such as the game taking place in a real-world city, having the character be a vehicle and level design that had a maximum size. Besides, it was our first time making an RPG.
On my part, I helped design the combat system, the exploration's mechanics and level design that I first made using Illustrator and then integrated in Unreal Engine, and I wrote the dialogue for all NPCs. I also organised meeting recaps in a Google Doc.
How did it go?
- We took our time to brainstorm combat and make the team agree on a concept.
- I took a lot of feedback into consideration and managed to make a level people would enjoy exploring.
- Communication was kept as positive as possible throughout the project.
- As the first pre-production month was done remotely, more meetings and organisation tools could have been done to make communication smoother.
- Level Design could use more signs to guide players.



