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Tomb Makers -
Level Design
Features

Références culturelles - Mythologie

Intentions narratives - Moodboard

Minute-to-minute

Références culturelles - Mythologie
1/5
How was it made ?
The goal of this exercice was to make a creative brief for a Shadow of the Tomb Raider level taking place in a randomly selected country, mine was Mongolia.
I first did a lot of research about the country and took notes of key cultural elements and locations in order to design a level that would blend all of it together in a cohesive way.
I then had to design a puzzle using a new mechanic that wasn't in the original game. I used PowerPoint to make 2D mockups as well as Unreal Engine to give a 3D representation of the level.
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