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Tomb Makers -
Level Design
Features
![Références culturelles - Mythologie](https://static.wixstatic.com/media/6add76_a41481a9b6f7427a9f3a9c6d58e8c232~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_a41481a9b6f7427a9f3a9c6d58e8c232~mv2.png)
Références culturelles - Mythologie
![Intentions narratives - Moodboard](https://static.wixstatic.com/media/6add76_3484efc1f9ff436eb7d9e65d6337f919~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_3484efc1f9ff436eb7d9e65d6337f919~mv2.png)
Intentions narratives - Moodboard
![Minute-to-minute](https://static.wixstatic.com/media/6add76_94505bb3683c4ca9bb30be072adf3c35~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_94505bb3683c4ca9bb30be072adf3c35~mv2.png)
Minute-to-minute
![Références culturelles - Mythologie](https://static.wixstatic.com/media/6add76_a41481a9b6f7427a9f3a9c6d58e8c232~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_a41481a9b6f7427a9f3a9c6d58e8c232~mv2.png)
Références culturelles - Mythologie
1/5
How was it made ?
The goal of this exercice was to make a creative brief for a Shadow of the Tomb Raider level taking place in a randomly selected country, mine was Mongolia.
I first did a lot of research about the country and took notes of key cultural elements and locations in order to design a level that would blend all of it together in a cohesive way.
I then had to design a puzzle using a new mechanic that wasn't in the original game. I used PowerPoint to make 2D mockups as well as Unreal Engine to give a 3D representation of the level.
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