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An RPG where every character is one of my family members.

What about it ?

My Role : Game Designer, Level Designer, Narrative Designer, Sound Designer, Programmer

Game created : A full-fledged RPG adventure

Work constraints : Individual Project, made in 6 months.

Softwares used : RPG Maker MV, Photoshop, Audacity, Word

Year : 2019

DRAZKAS - Trailer
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How was it made ?

In 2019, I decided to try making my first video game on a software other than Scratch. Since it was dedicated to my family, it hasn't been released on the Internet. I gave myself 3 months to make it, however I spent 3 additional months polishing and debugging the game.

Since the game is an RPG, I learned and used RPG Maker MV. I thus programmed with the software's own event system, and generated the character sprites. I wrote the game dialogue on Word, as well as the character/enemy stats, skills and more on a notebook.

I also used Audacity to program the looping music since RPG Maker MV doesn't provide a looping audio function, as well as Photoshop to edit the character sprite sheets.

How did it go ?

- The game managed to be finished without cutting almost any of its planned content.

- The level progression is fairly well balanced.

- The story reached the targeted audience (my family).

- I had a lot of fun making my first big game from start to finish.

- The game had to be delayed 3 months from the first planned release date, crunching over holidays to get the game done.

- Since I didn't use any plugins or Excel Sheets to balance the game, a lot of unessary playtest was done.

- Playtest sessions were held late in development.

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