![UpdogLogox2.png](https://static.wixstatic.com/media/6add76_fca74752cf8f43b0a905bc52cad49426~mv2.png/v1/crop/x_0,y_0,w_2048,h_648/fill/w_524,h_166,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/UpdogLogox2.png)
A Narrative-Adventure game where your journey will lead you to an important choice:
to go or not to go.
What about it ?
My Role : Game Designer, Level Designer, Narrative Designer, Sound Designer
Game created : An Adventure Game
Work constraints : Group Project with 2 Game Designers and 1 Game Artist
Softwares used : Unity, Photoshop, Trello, Git, Inky, FL Studio
Year : 2021-2023
Coming soon...
![Visual Studio / C#](https://static.wixstatic.com/media/6add76_aca426e08f6047119c58d9d3b30c57d5~mv2.jpg/v1/fill/w_980,h_497,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_aca426e08f6047119c58d9d3b30c57d5~mv2.jpg)
![Unity 3D](https://static.wixstatic.com/media/6add76_814465b579854107b4ed20fd3b864fd6~mv2.jpg/v1/fill/w_980,h_508,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_814465b579854107b4ed20fd3b864fd6~mv2.jpg)
![Inky](https://static.wixstatic.com/media/6add76_db7ba87471644c80b5a3fca1b28b2965~mv2.png/v1/fill/w_740,h_529,al_c,q_90,enc_avif,quality_auto/6add76_db7ba87471644c80b5a3fca1b28b2965~mv2.png)
![Visual Studio / C#](https://static.wixstatic.com/media/6add76_aca426e08f6047119c58d9d3b30c57d5~mv2.jpg/v1/fill/w_980,h_497,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/6add76_aca426e08f6047119c58d9d3b30c57d5~mv2.jpg)
How is it made ?
This game is in development and has yet to be released. Since the team is pretty small and that there is no time constraint, the game will have time to be polished and released on Steam.
We're using Unity 3D to create the game and its levels. The programming part is mostly left to the other Game Designer, but I do program in C# for features like dynamic music, item inventory and moving platforms. The story and dialogue is written on Inky, and is directly integrated into the game.
I use FL Studio to produce the soundtrack and sound effects, and Illustrator to design levels before prototyping them.
How did it go?
Coming soon...
Coming soon...
![Itchio.png](https://static.wixstatic.com/media/6add76_b54b94cef44245d58fbd648f9cdea992~mv2.png/v1/fill/w_201,h_178,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Itchio.png)